Motivation, Empowerment, Alignment, Competence, Structure, Improvement
Learn about a new approach to lead and manage Agile organizations.
About
Agile management is an often overlooked part of Agile. There is much information available for team members, software professionals and project managers on how to be and act Agile, but little information for managers and leaders. However, when organizations adopt Agile, not only team members and project managers need to learn new practices, but managers and leaders must also learn a new approach to managing and leading Agile organizations.
There is research that shows that “old-style” managers are the biggest obstacle in transitions to an Agile way of working. Furthermore, in an Agile organization, there is no need for “old-style” management. Managers and leaders need to learn what their new role is in Agile organizations.
Attending a Management 3.0 workshop will give people insight into the new role of management in an Agile organization.
The class will be online.
Who should attend
This course aims at managers and leaders who want to learn about how to manage Agile organizations. People who want to know how to contribute to become a great Agile Organisation. Everyone who wants to manage for Happiness.
Professionals who often attend the training are team leaders, managers, Agile coaches, scrum masters, project managers, product owners, senior team members, and top-level management.
“Just the right amount of theory vs. exercises, general experience vs. each participant’s experience, one-way teaching vs. two-way sharing/feedback.”
You have the following challenges in your work:
- How can we motivate our workers?
- How can we change the organization’s culture?
- How can we change the mindset of managers?
- How can we get teams to take responsibility?
- How can we improve teamwork and collaboration?
- How can we get managers to trust their teams?
- How can we make the business agiler?
The following are the topics covered
Modules covered in this workshop are:
Games and Exercises
All topics include at least one game or exercise where the attendees put into practice the ideas of the course in groups of four to six people. The goal is to make sure attendees can apply the topics they learn about next day in their organization.
After every game and exercise, we will look back. This will give people the opportunity to share what they learned, new insights or experiences they would like to share. The more people interact and discuss, the more they will learn.